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		[page:Object3D] &rarr; [page:Mesh] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			在场景中渲染一个球来可视化光照探针。
		<p>

		<h2>进口</h2>

		<p>
			[name] 是一个附加组件，必须显式导入。
			See [link:#manual/introduction/Installation Installation / Addons].
		</p>

		<code>
			import { LightProbeHelper } from 'three/addons/helpers/LightProbeHelper.js';
		</code>

		<h2>代码示例</h2>

		<code>
		const helper = new LightProbeHelper( lightProbe, 1 );
		scene.add( helper );
		</code>

		<h2>例子</h2>

		<p>[example:webgl_lightprobe_cubecamera WebGL / lightprobe / cubecamera]</p>

		<h2>构造函数</h2>


		<h3>[name]( [param:LightProbe lightProbe], [param:Number size] )</h3>
		<p>
		[page:LightProbe lightProbe] -- 光照探针。<br />
		[page:Number size] -- 辅助球体的大小。
		</p>


		<h2>属性</h2>
		<p>See the base [page:Mesh] class for common properties.</p>

		<h3>[property:LightProbe lightProbe]</h3>
		<p>光照探针。</p>

		<h3>[property:Number size]</h3>
		<p>辅助球体的大小。</p>

		<h2>方法</h2>
		<p>See the base [page:Mesh] class for common methods.</p>

		<h3>[method:undefined dispose]()</h3>
		<p>释放内部资源。</p>


		<h2>源码</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/LightProbeHelper.js examples/jsm/helpers/LightProbeHelper.js]
		</p>
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